The process of acting to convert a current state to a more-desirable, imagined state—design can be applied to products, agriculture, teams, and organizations, among other things.
See also: affordances, agathonicity, business models, complexity, desperation by design, failure, food, forcing function, freedom, goal-setting, maintenance by design, negative capability, negotiated joining, productive discomfort, publishing, realistic imagination, restaurants, routines, self-therapy, strategy, style, surprise and delight, tradeoffs, writing.
#10: Time for a change
#11: Productive discomfort
#14: A time and place for everything
#15: Maintenance by design
#22: The uncertainty of poultry
#27: Ambient uncertainty, Part 1
#28: Ambient uncertainty, Part 2
#31: Alternative sociality
#37: Open space
#38: Agathonicity
#41: Surrendering control
#47: Industrial unpredictability
#48: How to design remote work
affordances
agathonicity
amorphous organization
Boris
complexity
desperation by design
diversity
emotion
forcing function
freedom
FULL LIST OF TOPICS
goal-setting
hiring
innovation
low-intervention wine
maintenance by design
organizations
population wheats
product
quality
realistic imagination
routines
self-therapy
strategy
style
sustainability
teams
value
work-in-progress